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Frozen Lake Material - 100% Procedural

With different cells scale

With different cells scale

Plane view

Plane view

One point light only. Translucency shows the depth of the cracks below the Ice, the translucency plays a great role here. If you use Bump offset technique with the translucency map in UE, you'll get outstanding results.

One point light only. Translucency shows the depth of the cracks below the Ice, the translucency plays a great role here. If you use Bump offset technique with the translucency map in UE, you'll get outstanding results.

Neutral Lighting

Neutral Lighting

Neutral Lighting, on the second Material variation.

Neutral Lighting, on the second Material variation.

Bonus wide shot

Bonus wide shot

Normal, Roughness, Height, Translucency, Colour.

Normal, Roughness, Height, Translucency, Colour.

EDIT: Breakdown available
https://www.artstation.com/blogs/abderrezakbouhedda/ggrr/frozen-lake-material-breakdown

SBS File: https://lockedloaded.gumroad.com/l/upczz

I'm back with another project that I've been doodling on Substance Designer in my free time, this is a cracked Frozen Lake material which is the first time I create one it was really fun and a quick process. Watch your steps walking on it :D

Album
Date
May 10, 2022