Procedural Landscape & Lighting Study

Fog

Fog

Grass

Grass

Ground

Ground

Night

Night

Gravel/Rock

Gravel/Rock

Sunset

Sunset

night

night

night

night

road

road

ground

ground

Ray Tracing illumination in shadows

Ray Tracing illumination in shadows

Landscape without procedural foliage

Landscape without procedural foliage

I did this in my free time, i focused on many things considering the performance and quality, to create something 100% procedural the main thing here was the material functions and the automatic material in UE4 with the materials that i created recently, they offer many features like DBT(Distance Based Tesselation), DBNI (Distance Based Normal Intensity) for macros and further distances if the normal intensity is high, it will be reduced when the camera is far from the geometry, also the automatic material has slope features as well, like blending grass on top, rocky material on the slopes and gravel between the slope and the top material, i didn't use my own assets because they will take me time to create them, i used different assets from the Marketplace and Megascans to gain more time. It was a good chance to practice on some lighting, and how the Ray Tracing works in UE4 it was worth testing i used a single directional light and fog, more projects are coming in the future, Cheers!

Date
February 24, 2020